welp, back to the drawing board
‘kay, we’ve reached the point in the night where I’m just opening documents, looking at them, and closing them again without adding anything.
Time for bed.
Thanks for all the info! I’ve got a lot to look into now.
Is there an easy-for-beginners game engine that I could use to handle parallax animation for me? Counting frame-by-frame pixel shifts on a large scale is unsustainable.
I’m not trying to make an actual game at this time (if that matters) just experiment with multi-plane animation.
I was gonna polish that nasa meatball more, but I actually super like it as is
pixel art was a mistake
Working on a tiling constellation pattern. Making progress!