Răzvan Rădulescu is a user on mastodon.art. You can follow them or interact with them if you have an account anywhere in the fediverse.

itch.io/jam/godotjam062018/rat

MunchIt is out - my entry for via ! It turned out better than I expected. (minor bugs incoming :P). I hope you have as much fun as I had making

Music by Diego Pontes: soundcloud.com/pontesmusic

This is the progress, I actually quite like it and didn't expect that, I might even keep the graphics - what do you think?

Done figuring out the procedural generation, hope rises :)) haha. I really like this movement system as it easily allowes to have any pattern you like, doesn't have to be symmetrical. Onto player/enemy interaction

and this is how the tile map gets generated as the player moves (it's not recreating the same chunks where the player already passed - too much work to figure that out without smooth random functions - perlin/simplex) .

Still I think it's pretty neat :)

there's a big chance of that cause I spent way too much time figuring out procedural generation which kinda works - no perlin/simplex noise functions in yet :/

still, I have a lot of fun making this pattern movement system which can be used by boty player & AI. I think it's pretty neat :D

so I've decided to get back into godoting via , it's a very simple mechanic but as usual I overcomplicate things :). Munch or get munched, the theme is temperature and it will have a role in the minigame. All visuals will be in of course and possibly use other foss tools.

Since I still suck at color/brush work, went back to something more comfortable: line art on traditional style. Still

mastodon.art/media/OGuJTDXeoEr

10. Color is tricky, one reason: color is a code in our brain. It's interpretation of light frequency. Don't believe? Search about magenta. It doesn't exist as a single frequency.

Can't figure out a color? It most likely falls in the grays. What colors do you see in the pic? Guess before color picking. Color is interpreted in contrast to other nearby colors. Context is key

artstation.com/nicponim & artstation.com/peleng are masters at colors, check them out

For some reason I'm into mud or something at the moment. Be ready for some more muddy sketches :).

* Inspired by Sergey Kolesov

mastodon.art/media/oEIDfM0fto1

background art for a (soon to be released) song for an animation - alone together. Poster by aellira.deviantart.com/ :v

initially forgot the poster... damn

9' -

Krita has a number of options to desaturate for checking values, one of the simplest to turn on off (especially if you're like me and like using keyboard shortcuts) is Softproofing. Go to Image > Porperties > Softproofing and choose Model: Grayscale/Alpha. To have this as default set it in Settings > Configure Krita > Color Management > Softproofing > Model: Grayscale/Alpha. This will set it to default for all images.

CTRL+Y to turn Softproofing ON/OFF.

9. Each color (100% saturation) has an intrinsic light intensity value. Never use the "lightness" desaturate option to check grayscale values because it doesn't account for this Use instead a black layer on color blend mode. We don't normally think in values, but it's good to realize that for example red is much darker than yellow. Check picture for more (some options are specific to )

there was a tiny mistake in the picture, retooting :P

8.2. texture - most beginners makes the mistake of overusing texture everywhere, but texture actually appears (harshly) only in very few places. Light/shadow separation is usually accompanied by a brilliance of color due to multiple reasons in which I won't go cause it's too much for a "tip". Check the picture (which hopefully is understandable) for an explanation. I urge you to search about these things on your own, there's lots of info out there

sometimes I need a break from the exercises, I let my mind wonder a bit, this is a product of this

day has passed and here's the labors to show for it. Following along towards awesomeness :)

This is going to be a mini-series. Prepare :)

8.1. Object color is influenced by its own intrinsic color (local color) + direct light color. Shadows are influenced by local color + ambient light, be it sky light (mainly), light bouncing off walls (in a city for example - if in proximity of walls), light bouncing off grass if in a meadow etc.

Try guessing the colors in the example then check it with a color picker.

Was time to get back to the FZD homework stuff and things are going to ramp up pretty quickly from week to week. These are week 2 assignments of digital painting class as seen at charleslin.tumblr.com. Only perspective (5 pages), design sketching (5 pages) & viscom (2-3 pages) left until end of week :). Ya if you're wondering it seems that FZD students get about 5 hours a night sleep on average and barely make the deadlines...