loooong text - some links to what I use for studying drawing Show more
so as a follow up on the archive.org resource, here are some specific and very valuable links for
(all you need) Anatomy:
- https://archive.org/details/pdfy-72f-FzW7wYN_r0ny - bridgman complete life drawing
+ proko (free version)
+ https://www.blendswap.com/blends/view/72902 (free replacement for proko's skelly app - just skeleton, no muscles, still useful)
general art/concept art:
- https://archive.org/search.php?query=imaginefx&and=mediatype%3A%22texts%22 - some imagefx issues
Looooong text, some goodies inside :P Show more
Haven't been active on the interwebs in a while due to real life business, nonetheless fear not, I'm still doing my homework :p. Here's some #sketches for the breast assignment down at #proko's in #krita #mastoart. I suppose it is nsfw... I suppose.
So other than that fzd course thing, I'm doing fundamentals of #anatomy so I got a tip for you. Check out archive.org, it has extremely valuable downloadable books, such as gray's anatomy atlas. Give it a try!
It was time to get back to some #sketch, #digitalpainting in #krita after the detour in gamedev world. I'll be releasing the update to my krita brush pack in the following days, stay tuned :d meanwhile you can get the current version @ https://razcore.art/posts/2017/06/11/p02-rzv-krita-brushkit/
Been a while, been busy IRL, but for you technically inclined, I've published a review on my implementation of #FSM in #godotengine @ https://razcore.itch.io/munchit/devlog/39383/fsm20-details-and-implementation. Next we'll look at metaballs and procedural generation (for maps) #gamedev
The State of Affair AKA second devlog of the resurrection of MunchIt is here! FSM stuff in #GodotEngine. Gitlab update - https://gitlab.com/razcore/munchit - will come late after I properly comment the scripts in order to understand the devlog.
Going back to humble beginnings!
and this is how the tile map gets generated as the player moves (it's not recreating the same chunks where the player already passed - too much work to figure that out without smooth random functions - perlin/simplex) #godotjam .
Still I think it's pretty neat :)
there's a big chance of that cause I spent way too much time figuring out procedural generation which kinda works - no perlin/simplex noise functions in #godot yet :/
still, I have a lot of fun making this pattern movement system which can be used by boty player & AI. I think it's pretty neat :D
Can't figure out a color? It most likely falls in the grays. What colors do you see in the pic? Guess before color picking. Color is interpreted in contrast to other nearby colors. Context is key
GameDev. enthusiast, Ph.D. student
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