there's a big chance of that cause I spent way too much time figuring out procedural generation which kinda works - no perlin/simplex noise functions in #godot yet :/
still, I have a lot of fun making this pattern movement system which can be used by boty player & AI. I think it's pretty neat :D
Can't figure out a color? It most likely falls in the grays. What colors do you see in the pic? Guess before color picking. Color is interpreted in contrast to other nearby colors. Context is key
Krita has a number of options to desaturate for checking values, one of the simplest to turn on off (especially if you're like me and like using keyboard shortcuts) is Softproofing. Go to Image > Porperties > Softproofing and choose Model: Grayscale/Alpha. To have this as default set it in Settings > Configure Krita > Color Management > Softproofing > Model: Grayscale/Alpha. This will set it to default for all images.
CTRL+Y to turn Softproofing ON/OFF.
#razcore #matt 9. Each color (100% saturation) has an intrinsic light intensity value. Never use the "lightness" desaturate option to check grayscale values because it doesn't account for this Use instead a black layer on color blend mode. We don't normally think in values, but it's good to realize that for example red is much darker than yellow. Check picture for more (some options are specific to #krita)
there was a tiny mistake in the picture, retooting :P
#razcore #matt 8.2. texture - most beginners makes the mistake of overusing texture everywhere, but texture actually appears (harshly) only in very few places. Light/shadow separation is usually accompanied by a brilliance of color due to multiple reasons in which I won't go cause it's too much for a "tip". Check the picture (which hopefully is understandable) for an explanation. I urge you to search about these things on your own, there's lots of info out there
This is going to be a mini-series. Prepare :)
#razcore #matt 8.1. Object color is influenced by its own intrinsic color (local color) + direct light color. Shadows are influenced by local color + ambient light, be it sky light (mainly), light bouncing off walls (in a city for example - if in proximity of walls), light bouncing off grass if in a meadow etc.
Try guessing the colors in the example then check it with a color picker.
Was time to get back to the FZD homework stuff and things are going to ramp up pretty quickly from week to week. These are week 2 assignments of digital painting class as seen at http://charleslin.tumblr.com. Only perspective (5 pages), design sketching (5 pages) & viscom (2-3 pages) left until end of week :). Ya if you're wondering it seems that FZD students get about 5 hours a night sleep on average and barely make the deadlines... #mastoart #krita #digitalart #digitalpainting #razcore