Today is the final day of Deepworld, the steampunk MMO that I helped create with two friends over seven years ago. Although I haven’t been involved in the game for a while, it was nice knowing that it was still out there, offering its quirky mix of building mansions with your friends while fighting off floating brains. It taught me two of the most important lessons in life: if you can envision something, you can create it; and never try to make tiling graphics with hand-drawn crosshatching. RIP.
Kickstarter announcement incoming! My Chicago comics friends and I are putting together a new anthology, This Makes Me Sad—featuring my comic Star Sacrifice! I made a little gouache portrait of the protagonist (the comic is black and white, so this is her first appearance in color 🎨). She doesn’t look very sad at all, does she? 🧐 Back our comic to find out why!
Sketch for a graphic novel I’m (very slowly) working on. As much as I love color, I think going black and white is the only way I’m likely to actually complete this thing, so I’m playing around with tinting.
Sometimes you try to avoid cliche in your art, and sometimes you just lean right in 😛
This is based on a vague idea for a Zelda-inspired game set in a She-Ra inspired world, which I will never make but will totally play if you make it.
Wait a minute
WIP on my newest magical friend painting series starring my daughter. This one is in oil, and much larger than the previous ones, which has been a big challenge! But it's been fun so far and I'm glad I got out of my comfort zone for this.
Mobile developer by day, scatterbrained artist/writer/animator by evening, asleep by night. He/him. http://www.quinnstephens.com
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