Today is the final day of Deepworld, the steampunk MMO that I helped create with two friends over seven years ago. Although I haven’t been involved in the game for a while, it was nice knowing that it was still out there, offering its quirky mix of building mansions with your friends while fighting off floating brains. It taught me two of the most important lessons in life: if you can envision something, you can create it; and never try to make tiling graphics with hand-drawn crosshatching. RIP.
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