- setting up a Gtk+libhandy dev environment
- creating your first *responsive* GTK app
- bundling as #Flatpak for deployment
You can find the tutorial here: https://tuxphones.com/tutorial-developing-responsive-linux-smartphone-apps-libhandy-gtk-part-1/
Please help @gnome defend Shotwell against a patent troll: Donate to their crowdfunding here
The third flower drawing is done. I am a little bit curious about how the almost white blossoms will finally turn out on the white product (mug). The scan turned out to be more saturated than the photo, so I am pretty sure it's alright. I am awaiting the proof print any day.
Now it's finally possible to die in the #roguelike I am developing - by failing kicking down a door. 😂 There are still many basics to cover, but I am happy to finally implement actual game content.
I wondered for a long time, if building blocks with unequal width and height are a great idea. So I finally took some time and made a few blocks and slopes from #cardboard.
As it turned out, they are not.
I am a software developer by profession, do almost everything related to computers in my job, and like to be creative during my leisure time.
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