Ok ! So right now, I'm sure I do pass the right parameters to my shaders !
Thanks to this magic of alignas that I don't understand.
The fragment shader have for every pixel of the window an associated complex number that will be used to compute the mandelbrot fractal.
But that's for tomorrow. I need to sleep !
I think here I go up until the precision of the GPU !
Look at this zoom !!!
I'm happy.
I could see for more beautiful colors ; multisampling also, aaaand maybe to see how I can obtain even more precision but this is a topic I don't know so maybe but maybe not
@nausicaa Now i want to play with fractals too. Don't know if i'll make something as pretty as this but... darn this is pretty.
I have supersampling and a basic handling of color palette ! Now, pause, I need to eat. And maybe I'll think about infinite precision but on GPU I'm not sure :x