Ok ! So right now, I'm sure I do pass the right parameters to my shaders !
Thanks to this magic of alignas that I don't understand.
The fragment shader have for every pixel of the window an associated complex number that will be used to compute the mandelbrot fractal.
But that's for tomorrow. I need to sleep !
@nausicaa Ahhh you got it working!
@nausicaa Now i want to play with fractals too. Don't know if i'll make something as pretty as this but... darn this is pretty.
It is possible to zoom in to view a bit more details but I would have thougt to see a lot more even with only single precision... I think I'm missing something