I think it's a problem of padding and memory alignment but this is something I don't quite understand yet
Ok ! So right now, I'm sure I do pass the right parameters to my shaders !
Thanks to this magic of alignas that I don't understand.
The fragment shader have for every pixel of the window an associated complex number that will be used to compute the mandelbrot fractal.
But that's for tomorrow. I need to sleep !
@nausicaa Now i want to play with fractals too. Don't know if i'll make something as pretty as this but... darn this is pretty.
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