The first result is here ! I can open a window and have bug withing my shader ! (ideally you should see a circle here somewhere :D )
Ok ! So right now, I'm sure I do pass the right parameters to my shaders !
Thanks to this magic of alignas that I don't understand.
The fragment shader have for every pixel of the window an associated complex number that will be used to compute the mandelbrot fractal.
But that's for tomorrow. I need to sleep !
@nausicaa Ahhh you got it working!
@nausicaa Now i want to play with fractals too. Don't know if i'll make something as pretty as this but... darn this is pretty.
@nausicaa "Je ne dirais pas que c'est un échec, je dirais que ça n'a pas marché…"
I think it's a problem of padding and memory alignment but this is something I don't quite understand yet