There's 3 types: 1) Inspo - other (concept) #art, styles you like etc. 2) Direct Reference - real world objects similar to what you're designing 3) Indirect Reference - unrelated, but has aspects you want to integrate.
Here's my reference sheet. For 3) I chose an armadillo/pangolin combo for the back shape.
From my thumbnail I do a rough sketch, starting to figure out perspective. Next: grid and using ref
#Arttips no.01: Silhouette
One of the most important aspects of #design is the silhouette. It decides whether a design is memorable/recognizable or not. Think Darth V., Spongeb., the Enterprise, etc.
A good way to find unique silhouettes is randomized drawing. Here I used weavesilk.com (discovered by @deerbard) to create shapes which I then turned into space ship sketches.
Which one is your favourite? Which one do you want to see finalised?
Hello, my name is Philipp and I'm a concept artist & illustrator.
I love science fiction, open source, Linux, and VR. I paint in #Krita, model/animate/render in #Blender, and design in VR with #GravitySketch. My non-client work is #cc by-sa. Lefty, vegan, life drawing lover. Occasionally nsfw art.
Hit me up if you have questions or requests! ❤️
Hi I'm Philipp, freelance concept artist and illustrator. I love space ships and VR. Linux enthusiast.
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