Historically: Ages ago I started working on this 3d version of a sketch in pen I did. Returned tonight to make the rose eyes. Looks like the last time I had 'rendered' this I hadn't applied the normal maps yet either.
Technically: In the middle pic you can see the polygonal roses, made up of 9216 triangles each. The new ones in red are now 126, and I might be able to reduce that further. The goal of the asset is to make something with low poly instanced geometry as a real time game asset. I've even cached and converted some particle positions to joints to 'rig' a cycle of billowing smoke. When the whole thing is done I'd like to make something to go over how I did each component.
Artistically: This is a concept for a 'demon of the woods'. I liked the idea of this corrupted being that died in the woods, poisoning it and drawing in the power of nature to sustain itself. Corrupting the area around it, or maybe cursed to have to protect and roam the wilderness from invaders to survive.
#rose #roses #skull #normalmap
#3d #art #mastoart #realtime #hardwarerender #maya #wip #process #lighting #smoke #fire
#skeleton #planks #wood #demon #magic
https://mastodon.art/media/90VVp2KSLkt1lbl3OH4 https://mastodon.art/media/VmifqdLdYm0IEoWs3nk https://mastodon.art/media/3mPeF2g9hpiL-qXyNaw