hello! welcome to hyaline. or nierio, or kazauthi, or many others - depending on who you ask.

to start with: the main worldbuilding hub is here (most content will be free) ko-fi.com/machinesbleedtoo

Here's some art

🧵 replies will contain a detailed introduction (if you're seeing this live, slowly, since I need to caption everything)

each populated area has its own independent governance, allowing for an incredibly varied planet. the single world government could not extend their reach beyond their golden city- arifeux. it is the most technologically advanced city on the planet.

the rulers of this city are colonizers from another world. and they are dying. nature won - hyaline was not made for them.

the area most fleshed out is where the planned videogame is set. a stretch of rainforest the native people call falih’oko elinneu. they are called the gukeur people. they are amiels - a species of lactating egg-laying simultaneous hermaphrodites. ruled by kol, who is an ancient biomechanical entity.


there are 3 projects i plan to finish. it's been slow due to 5 years of university & a resulting lack of time & money. i am hopeful i can commit more when i graduate (at the end of 2022!)

i work on them all concurrently because they're all connected. there are no deadlines because i'm not being paid for that. also i just really enjoy the process of worldbuilding

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1 of 3: the world guide. basically a fancy and longer-than-necessary proof of concept for the game. it contains 2 short stories; one pertaining to the game, one pertaining to the graphic novel.

here are some pages from an ugly test print

2 of 3 is a symbiotic survival game set on an alien planet - hyaline, of course. it is about conservation as much as it is about survival. if all else fails, it'll at least be a narrative-driven exploration experience

here is a prototype environment video from 2016

art CW: hunting an animal for food, stylized surrealist violence

3 of 3 is a horror graphic novel - a philosophical conversation about grief, identity & the end of the world. it is called

art CW: quite a lot of blood

here's some art pertaining to the graphic novel () OCs - mainly those who represent me or some aspect of my life, since i have had low energy for a long time for projects. so i resort to artistic self-indulgence to cope. relatable i'm sure

worldbuilding / project thread finished (for now)

@machinesbleedtoo I love how even cross-medium all of these works have the signature Gabriel Lighting. I do not know how to explain it, it just IS and I recognize it at a glance.

@JackalMordant @machinesbleedtoo My goodness, you're right! It's probably a certain mix of desaturated colors and the warm-ish shading? Either way, yes, I totally agree!

@bestiaexmachina @machinesbleedtoo Yes, it is a complex mixture plus a certain je ne sais quoi.


@JackalMordant @bestiaexmachina omg thank you both!!! I actually have no idea what it could be either, it's not something I think actively about - as i'm sure you both know as you do art more it becomes intuitive. i'm gonna have to check in on myself when i'm doing it next time to see if i can figure this out (always helps to know, bc it's basis of improvement etc!)

@JackalMordant @bestiaexmachina i think all the shadows tend to be either red or purple or somewhere inbetween. i think you're right about the warmth part

@machinesbleedtoo @bestiaexmachina I know what you mean about the intuition taking over in art. Being in a state of flow, not necessarily consciously scrutinizing the choices as we make them. It's interesting to look over body of work after the fact and be all 'huh I guess that's a thing I consistently do', hashtag onbrand.

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