I've started shading my rooftops in #krita. Basic local tone is a very light gray for the walls, to which I added the very dark windows as well as a medium tone for various props.
It took some time getting used to Krita, but I like it. I'll finish the local tone work tomorrow and then start working on shadows and highlights.
Roofs - the outlines are done! \o/
I did the upper third with dark gray fineliners in 0.5 and 0.1mm, but you can see a slight difference in brands (Sakura in black vs. Uni Pin in gray) - not really happy with that, but overall content with the result.
For shading I'm considering going digital to get a little more experience in Krita. We'll see tomorrow!
I must admit I hate visible watermarks in photos. They are not only easy to remove (AI-based tools like in Adobe Photoshop usually do a very good job in such cases), but also spoil most images.
In addition, copyright information can also be stored in the meta data of an image (and is equally easy to remove there). If someone wants to steal your picture, he does so.. the ugly watermark won't stop them.
While I enjoy adding watercolor to my drawings, I can't draw for shit with brush pens when it comes to outlines. So many ruined sketches.
Still, many of my favourite artists' drawing styles really come to life through the power of varying brush outlines (e.g. Mike Alred's or Jeff Smith's).
What's your own experience with that, and do you have any advice on how to get better at it?
Here's my organic structure with some color. Too bad the scanner couldn't handle the crinkles... Feedback welcome!
I originally wanted to draw eyes on the end of the tubes... and then realized this choice would likely lead to an unintended nsfw tag. 😅
Trying out #krita for the first time... exciting!
📓 f.y.i. d.i.y.
as you cannot see through the black carbon paper, it’s good to have a template for tracing. i did a small series of these »Klumpen« pencil drawings some time ago and copied them to a larger format for tracing on A4. The beautiful line accidents still happen while you plough over the paper with the drill. Therefore, the template drawing is rather a rough guideline of how the machine is moved.
I did another artist study of Jakub Dvorský's work on "Machinarium".
Dvorský seems to sketch both in pencil and ink and leaves those broad strokes in the final pictures, which adds to the light, haphazard feeling. I realized that a lot of the textures and shading were added digitally.
This is a small part of a long, vertical image in the elevator level of the game.
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