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And that's a wrap.

The Garden Path reached 152% of it's funding goal, and met it's second stretch goal in just the final moments - Local Multiplayer.

Thanks once again everyone who backed and spread the word. There's so much more to come.

kickstarter.com/projects/fromc

It's the last 24 hours of the Kickstarter.

kickstarter.com/projects/fromc

If you haven't had a chance yet, there's still time to try the demo, browse the rewards on offer, and help the game on its path to the Local Multiplayer stretch goal.

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If you're around tomorrow 7am PST / 10am EDT / 3pm BST / 4pm CEST then feel free catch me on Twitch for a Garden Path Art Stream.

I'll be focusing on accessories and equipment for the player and NPCs, as well as taking any questions about the game!

twitch.tv/fromcarrotcake

The Garden Path is a game I've been solo-developing since 2017.

It's a sandbox life-sim on Linux, developed on FOSS engine Godot.

Over the weekend the game hit it's highest milestone yet, receiving its full funding goal on Kickstarter.

Just a few days left on the campaign!

kickstarter.com/projects/fromc

I'll be doing a stream later today (7am PST/ 9am CDT/ 3pm BST/ 4pm CEST), it'll be a low-key show and tell for what I've been working on behind the scenes, as well as answering any questions.

Should be good! Be great to see you there if you can!

twitch.tv/fromcarrotcake

We're already just around the corner from 75%!

My deepest thanks to everyone who has had the opportunity to back The Garden Path.

If you like what I do, now is still a great time to check out the campaign and learn more about the game.

kickstarter.com/projects/fromc

Exciting news - in just under 5 hours The Garden Path Kickstarter will be going live!

kickstarter.com/projects/fromc

There will be an early test demo build for anyone who want to give it a try, and look out for any bugs.

I'll also be streaming the demo on Twitch, talking about the game and taking any questions.

twitch.tv/fromcarrotcake/

Hopefully see you there!

It's tricky capturing that illusion of depth consistently, since the game isn't isometric or 3D.

The style only really 'works' because the natural world/characters/structures are all a little bit wonky.

If it was a sci-fi theme it would completely fall apart.

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I'm about 50% happy with the way hills/cliffs look in the game.

While everything else seems quite rigid, the cliff art still seem a bit soupy.

I'm going to try making them visually more like staircases, so there's a visual reminder of their shape as your eye follows them down.

In case you missed The Garden Path at this year's Wholesome Direct, here's the footage!

godot

Half an hour until this year's wholesome direct!

Pull up a chair if you're interested, lots of great games and some exclusive footage from The Garden Path to be shown πŸƒ

youtube.com/watch?v=Ozqhc7YXd3

Nostalgia...

A surprise treasure arrived - made by my Mum!

I think she was eager to make the game's first fan-art - I reckon she got it pretty spot on Ok hand

It'll be by my desk as I work on the game from now on.

Small heads up that if you have Discord we have a 'The Garden Path' server as a place you can chat and ask any questions you might have. It's growing slowly but surely.

Swing by if you'd like.

discord.gg/nWTg5WvZbU

The visuals go through varying stages of presence depending on use, so as to keep the game-view uncluttered.

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New silky smooth notification system I've been working on. Consolidates a number of information points throughout the game.

It's navigatable anytime using the D-Pad or Arrows Keys so long as you aren't using other UI elements.

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