In this week's report, I look at designing short-term goal systems to help guide gameplay.
There's something wonderfully profound about a game I made to question existence being played by someone adopting the role of someone that exists only digitally. It's a whole other layer I would never have considered.
Not what I was expecting to wake up to but I'm absolutely loving it.
Casting lines in the moonlight. #illustration
Take a sip of these wips. #gameart
2020, Summer 1
My thoughts on using Bandcamp over conventional streaming services.
Had another go at the waterfalls in my game. I couldn't get anything tile-based to look good enough, and last time, particles weren't performant enough.
Today I realised that if I make the particles *really big*, I can get away with way fewer of them while still keeping the flow visually dense.
I released my big pixel font under the Open Font License! 19k+ characters with full Hangul and good Chinese/Japanese support in addition to a hefty set of European characters.
It's meant for pixel art games to make localisation easier, but you're welcome to use it for anything you like.
Download the TTF file and view additional notes if you're curious:
Very proud to have Kingdom Ka be a part of Itch.io's already immensely successful Bundle for Racial Justice and Equality, alongside so many indie-greats.
Going live in 5 minutes!
2020, Spring 2
Reviewing some of the various group-call activities in lock-down.
In this week's report, I look at quicky generating testable content, haircuts, and cups of tea.
Thanks to everyone who joined me on my first stream! I soon forgot any nerves and had a blast.
Hope to see you next week!
Everything is good here ~
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