@ldurrant how do the animations work in godot? i'm guessing the characters are made out of multiple elements that get moved/rotated around, right?
@trickster Yes, characters are split into various layers.
The AnimationPlayer node is essentially a visual way to Tween, so you can interpolate almost any property of another node.
What's shown here is just position and rotation of character nodes, as is the default.
@petitmote Thank you!
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