In this week's report, I briefly look at options menus, and Godot's 3.1 release.
Give this status a boost to help people know that I'm in a position to begin working on open source projects again.
That's logos, help with branding, website illustrations - completely free and freely licensed.
All I ask in return is to be treated like a human. Just shoot me a DM.
(Projects I choose to work on is at my own discretion)
In this week's report, I look at smoothing out controls, and some first steps into random world building.
#TheGardenPath rocking the feature on Godot's latest beta snapshot today.
In this week's report, I look at navigating the stars, and analogue controls.
A New Jerusalem - Mark Hollis
A boy in the woods. #illustration
In this week's report I look at animating foliage, and casting global shadows.
I was getting increasingly doubtful of Medium as a blogging service for my devlog, so I'm happy to have migrated over to @write_as
It's looking pretty clean!
You can even technically follow the blog on the fediverse, although I'm not entirely sure of the use at this stage.
Group Quest. #illustration
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