"Page twelve states a Park Scout Ranger Cub should always be equipped with a camper's pocketknife."
The Garden Path presentation about to go live!
The presentation will be uneditted footage of me playing the initial ~10 minutes of the game as it is now - a first for the game!
I'll be sharing some of my thoughts and explaining the game along the way.
Thrilled to be included in this year's digital #GodotCon!
My presentation for #TheGardenPath will be premiering this Saturday at 12:00 GMT
https://godotengine.org/article/online-godotcon-2021-schedule
Just played Crossing to the Cold Valley, βa little darkly cute fairy tale by @ldurrant .
It gave me Superbrothers: Sword & Sworcert vibes.
Sick art.
You can find it here: https://carrotcakestudio.itch.io/coldvalley
Map icons for the whole traveller squad.
Points for picking out who has/hasn't been revealed yet π
In this week's report, I briefly reflect on the last year of development, and look at where the game is now.
https://blog.carrotcake.studio/thursday-report-the-garden-path-in-2021
Player's map now auto-generates!
Many gardens to explore in 2021 πΆ
Itβs been quite a while since Iβve posted some art, so hereβs a drawing of me baking some sweet delicious pandemic bread. Sweet, sweet delicious pandemic bread. Bread.
#pandemic #art #illustration #psmeandmywholefamilycaughtcovidfromwork
The Garden Path gets a Godot showcase page π
In this week's report, I look at making maps, using them, and having characters move through them.
https://blog.carrotcake.studio/thursday-report-carving-a-path
"Page twelve states a Park Scout Ranger Cub should always be equipped with a camper's pocketknife."
Simple new aiming mechanic that works alongside the existing targeting system.
The player is slowed and strafes allowing a more accurate prop selection with a crosshair.
Useful for dense patches of flora!
Everything is good here ~