I'm sure this is pretty common knowledge, but knowing it from the get go would have made a lot more sense and made things easier for me, so I just felt like sharing.
when I first moved from #blender 2.79 to 2.8 and 2.9, I didn't know how to use nodes and missed the shadeless material option.
I had googled for some sort of answer, but what kept coming up was to set an emission shader to 1.0 strength.
but imo a much better, easier to comprehend solution I had figured out is:
use material nodes, but change the input to rgb, image texture, vertex color, etc. whatever you use for materials, and just connect it directly to material output. no shader nodes.
Ray - 22 - they/them - autistic - #art
I try to draw