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Can't seem to get OBS to pick up the audio from Jack/LMMS, so I won't be streaming the music for my game unfortunately. Back tomorrow for the art and hopefully some gameplay polish!

Streaming development of my entry today. I'm aiming for a compo entry this time, so hopefully I'll be able to complete it on time. I'm starting with some basic gameplay, but there'll be later

twitch.tv/randomhumanity

Haven't had a chance to do much on this, just flipped the deck highlights around and added some additional decorations. Oh and a stairs!

Auto-tile is pretty great. I added some Sci-Fi Bullshit™, but I think I need to add some drifts of Martian dust and stuff, it is very clean. Also I just realised the highlights on the deck plates are upside-down 😭

Mars has shadows and debris and shtuff now. Now I'm working on adding raised platforms.

Probably going to take a break for a bit though, so don't join my stream, it's over, you missed it!

Seems like this is the most visually interesting thing I've produced in a while - example normals for a 3/4 perspective game baked in . Hopefully I can figure out how to actually put them to good use in soon!

the game of thrones theme but it's only the first 4 notes slightly out of tune for 41 seconds - Rudy Ayoub

youtube.com/watch?v=Czci9ZB61U

This is how the surface water reflection shader turned out. The edges of the "puddles" are unmarked, so the reflection just kind of stops. I'm not sure it works, and I'm not sure how to draw visible puddles...

Nowhere for shy bunnies to hide thanks to my occlusion shader.

This one has a lot of moving parts on different layers, I feel like there must be a better way to do it.

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