25% off wall art right now if you use the code ARTWALL, including framed and unframed art prints, canvas, metal and photo prints, and posters.

Pictured: some of my favourites


Wherein I do a swear, but also fanart of the TV show Peaky Blinders 

Next time I do sketches I'm going to try to stick to three more or less uniform shades rather than trying to blend or anything like that, because I can already do decently realistic shading when I put the time in, but I need to be thinking more about how shading reveals forms and doing lots of quick practices of that.

I did some sketches today with varying degrees of success. Not sure whether "Fat Monet" counts as a success or a failure, but I kinda like him anyway.

It's way more satisfying to make stuff than to just consume stuff as well

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pixel width: 1.1393985980608816e-09

@mrlparker I don't see any poll, but I think it is between 1 and 4 for me.

That's really cool. I'll have to see if there's something similar for Godot

@pyredrid That's neat... Can you get information in and out of the twine? i.e. have your choices in the dialogue effect the game, or vice-versa?

Implementing twine into the interaction system was way easier than I'd have thought! This gif is just a twine story imported through Cradle :D

This will make dialogue trees and therefore NPCs way more easy to implement than before. #gamedev #indiedev

I opened tumblr and this was one of the first things on my dash, you're welcome

Do I know any game devs that would be interested in collaborating on a short,16 bit SNES style RPG?

Or any game devs that would feel comfortable implementing something like that from notes and conversations on commission?

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