One of the reasons I switched to Godot was because of its dedicated 2D engine, as opposed to Unity faking 2D within a 3D engine. But now I'm thinking of faking 2D in Godot's 3D engine so that I can do fancy lighting easier 😂

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@flbr I probably won't, because I think I'd miss a lot of the other 2D features... Someday maybe I'll figure out how to do the lighting I want in 2D instead!

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