So in case anyone was unclear on why I was studying random disembodied parts of -real- humans, it's to get better at painting -imaginary- humans
Pretty pleased with progress so far, but there's still so much left to learn!
I did a small series on borked fantasy tropes at one point. Here is the first one.
"The reverse mermaid tries to warn sailors away from dangerous rocky shores, but alas, the sailors are compelled to sail closer by the reverse mermaid's supple legs"
The Warlock Pierre delves into the nightmare that is his first reader-submitted question...
http://ask-a-warlock.tumblr.com is where you can read the full comic page, and even ask him a question yourself!
Actual twitter account: www.twitter.com/ProtomonPoke
Sorry for typo!
So grateful to be included in an art collab based on the Beta Gold/Silver sprites! www.twitter.com/ProtomonProtodex
Submission art requirement: "Pokemon MUST be facing the viewer"
Me: But...it's Girafarig... Which end?! BOTH??
I snuck some iterative process on this here: http://hannahmcgill.tumblr.com/post/174732333244/new-logo-and-snapshots-of-my-development-process#notes
On the current professional graphic design practice of pixel-perfecting:
1. Not everything NEEDS to be iconography, guys...
2. It leads to blocky, mathematical aesthetic that's frankly nothing special
3. Why are we acting like we're enslaved to the tech that displays pixels, it should be the other way around!