@saidrona looks great! The only thing that slightly irks me is the very rigid camera, but I assume you wanna smooth out gameplay first?
Thanks for the demonstration! Yeah, getting the camera to feel right is a most finicky task. I wouldn't give up on it entirely, though; the camera slightly lagging behind the short-distance-teleportation looks great, in my opinion!
Another camera thing I really like in general is centering the camera on an arbitrary point between player character and current/nearest target. Also slight screen shake for high damage hits- the options are endless 😍
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