This looks too cool not to be shared here :D
Here's my attempt at a hair shader in #GodotEngine. Get the source code here: https://github.com/Bauxitedev/godot-hair-shader
This is actually from my sony a6000. A lot of the underexposed images tend to have this 90s film camera quality to it after it. I am not sure, if it is what I tend to gravitate toward, or has to do with the properties of the film back in the day.
Istanbul, #Turkey, 2017. CC by-SA
I'm a computer musician making:
⇒ ambiental drone, noise and sonic experiments (#supercollider)
#ProjectThings from @Mozilla lets you build a gateway for controlling your connected things from the web https://blog.mozilla.org/blog/2018/02/06/announcing-project-things-open-framework-connecting-devices-web/?utm_content=buffer591af&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer #private #secure
Back to oils! This is my first attempt at a real piece, on a canvas pad. Learned a few things:
- You can extend the paint a lot more with oil than water-based paint. Spreading a small bit of paint over a lot of canvas makes a nice smoky effect.
- Oils are less opaque than gouache or casein. This made adding highlights tricky, especially over wet paint.
- It’s hard to relax and remember that the paint won’t dry right away on either the piece or the palette. 😀
#mastoart #panting #oil #wip
Smartphone shot. I am not sure how I feel about this. Overedited or just enough? Also apparently it is possible to use the perspective and liquefy tools to get around blur of the lens on edges.
So behind work, but still took 2 weeks off. 2 weeks of no art, nothing creative. Just reading and gaming and absolutely minimal amount of social media. Bad news is, I am even more behind work than I was. The good news however my brain is functioning again and I am actually feeling excited about doing work again. Missed mastodon. :)
First edit backlog of the week is coming out in a couple of hours.