so #introductions again. :)
Ok enough tags. Here are a few examples of my work:
@eylul stunning ❤️
@shivian thanks! :)
@eylul very nice, digging your work!
@jingles thank you! :)
so #introduction again? ☺
4 photographs with the previous #introductions upthread ☺
4 more works below:
I now have a growing thread of #introductions I guess? :)
Below are 4 of my photographs created using different devices and techniques. You can also see more of my work upthread. :)
@eylul oh my gosh your photos are rad!
@charlie Thanks!! 😃
@eylul Wow, these are some really amazing photos!
@Toad Thanks!! 😀
@eylul Ah nice to see a fellow Linux artist here :D
What do you use for editing your photos? Darktable?
@tinyworlds Darktable. Sometimes Gimp, Hugin and Krita. :) what about you?
@eylul Jup, Darktable as well, although I still feel like a noob at it. And almost exclusively Krita now, GIMP feels so outdated in contrast.
@eylul Maybe I should 🤔 Honestly I'm really satisfied with Krita though ^^
@tinyworlds I don't think one has to pick one. I use both. :) Krita is great for photo editing, even through it is not designed for it.
@eylul Oh also judging by your software combination, happy to also meet another generalist artist :D
@eylul nice photographs!
@paul Thank you! :))
@eylul you only use open source software?
@paul Short answer is, these days yes.
Longer answer is: well if you don't count nvidia driver, and whatever proprietary items are in the camera/default camera app of the android phone. Generally if I can replace something with an open source alternative without losing out of substantial quality, I will stick to it.
I use Darktable mostly to edit, occasionally Gimp / Krita.
@eylul I admire that! Wish I could say the same but I could never bring myself to replace DaVinci Resolve and other closed-source tools 🙃
It doesn't have to be a binary thing. Try a program out, integrate it to your workflow. Many illustrators here use Krita for example, without necessarily working toward having a full workflow that involves open sourced software. :) Many of these programs are really good, and worth a try and sometimes are better than the commercial alternatives. :)
@eylul absolutely true but I feel like the film industry does not have that much great open source software 😶 There is MagicLantern of course and it is absolutely amazing at what it does but I would always choose a real cinema camera over some open source DSLR extension. Hopeful @apertus will change some of that!
@paul actually.... as far as I know Blender has some use I believe on film industry (or used to? not entirely sure) but compatibility can be an issue sometimes. lack of open sourced/ hackable alternatives on devices (phones, cameras) is a problem. I am also waiting to see what happens with @apertus as well as @Purism 's upcoming linux phone although we'll see if those are accessible geographically and financially.
@eylul @apertus blender is definitely pretty great! But since I am not into 3D stuff that’s sadly not my area of expertise :) I talk to the @apertus guys at least once a year at the Maker Faire in Berlin and I am pretty certain what they are doing will be pretty amazing given time. Financially accessible should not be the hardest thing in my field compared to what the professional solutions now cost 😅
@apertus will definitely change some of that.We can see from early case studies that the potential to make significant customisations to hardware, software, and the image itself is deep - https://wiki.apertus.org/index.php/AXIOM_Beta/Case_Studies
Hoping to get the USB3 boxed-off in the next month and then we're gonna team up with some local DOPs to shoot lots of demo stuff now that Magic Lantern have perfected some of the colour science.
Our recent Team Talk actually didn't go down too well and a couple of naysayers have started an anti-campaign on IndieGoGo, but this is because it's hard to see the depth and complexity of a project like this. It's almost like we're being accused of stealing money, and given that several people have been slogging away for 50-70 hours a week unpaid on this for years that's a bit disheartening. We also didn't include too much about the dev but this will be featured in TT14.2.
Not sure myself. Think they wanna make a documentary about how long the project has taken - https://www.indiegogo.com/projects/axiom-beta-the-first-open-digital-cinema-camera/x/16382291#/comments
... as opposed to actually helping out in some way.
The jaws of people with backgrounds in technology tend to drop when they see what's been done thus far and the scope of the project, but one guy says we should be ashamed of ourselves. So, you know, that's an interesting contrast of opinion.
@paul @eylul Yeah there are around 50 AXIOM Beta DKs out there, he can have one of those anytime he wants. He wants AXIOM beta CP, that way he can use WiFi instead of terminal. And that's taking time. We pretty much started shipping the camera when we said we would (well, the second estimate). But yeah backers get the option to purchase a camera at cost anytime. That was a perk, the contribution was just to get R&D going really, it wasn't a deposit.
People want everything now. Or better yet, last week. And preferably without getting hands dirty. Purism might have had the right idea, raise 3 million and pay people (Librem 5)... but then it get's a bit 'profit orientated'
Still, we'd have been further on by a long chalk by now. What he wants is close, but we're not magicians.
@apertus yeah same with open source software projects... 😄 Anyway you are doing a remarkable job in my opinion! Keep doing what you are doing and don’t get dragged down too much by such people! The value you are adding (right now to the scientific community) and later to the film community as well is extremely important!
@eylul getting an error on my client will check on the desktop thanks! :)
@paul @eylul Nothing special out of the ordinary really, I usually work mostly with FullHD and casually with 4K footage. I convert it all to low res proxies in Kdenlive and edit normally. For titling, when doing some animated stuff I use Blender, if not I do it in Kdenlive titler or use artwork created in GIMP (PNG) or Inkscape (SVG). If I need to do some more tricky audio corrections I use Audacity.
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