Thought I'd try animating a waterfall using a particle emitter instead of tiles. It looks... okay, but it's too noisy for my taste, so I'll try implementing something similar with tiles tomorrow.
I like the dominance of solid colours, I'll keep that.
(Don't mind the invisible tree, I'll lighten up the background later.)
The results of today's stream, a few props for my game. It was a short stream today because for some reason I'm super yawny ;_;
I made the webcomic Black Dram! When I'm not working on comics, I'm probably making pixelarty games.
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