Trying out buttondown.email for newsletters and I love the way they set up rich text editing. Instead of switching editors or forcing one, it's just "Show toolbar" and "show markdown preview" as checkboxes. Clean, quick, respects your intelligence.
I wish more sites did it like this instead of complicating it in the interest of presenting a "fool-proof" UI.
A drawback to having my own Discord server is I post my WIPs there, feel like my social media quota is filled, and neglect to post anything anywhere that people can actually see it 8D
Finally starting to draw the humans of the village in Vytvalen. There aren't even that many but I'm dreading drawing and animating them.
Finally added some particles to indicate wind and water currents. Wind was already somewhat indicated by snow, but these make it clearer where exactly the wind is.
Had another go at the waterfalls in my game. I couldn't get anything tile-based to look good enough, and last time, particles weren't performant enough.
Today I realised that if I make the particles *really big*, I can get away with way fewer of them while still keeping the flow visually dense.
I released my big pixel font under the Open Font License! 19k+ characters with full Hangul and good Chinese/Japanese support in addition to a hefty set of European characters.
It's meant for pixel art games to make localisation easier, but you're welcome to use it for anything you like.
Download the TTF file and view additional notes if you're curious:
Decided to do the #5minuteArtist meme. I don't seem to have many preferences D:
I made the webcomic Black Dram! When I'm not working on comics, I'm probably making pixelarty games.
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