Black Dram updated with the final page of chapter 8!

I'm streaming the chapter break. You can find my stream link with the update, which you should read anyway, so that the stream doesn't spoil you :D

The results of today's stream, a few props for my game. It was a short stream today because for some reason I'm super yawny ;_;

The first half of today was chaotic, so I forgot to tell y'all that my webcomic updated!

Wrote one more tree generating tool today. This one can build branches that aren't confined to a single row of tiles.

Naturally, I cranked the settings up just to see what would happen.

Black Dram updated~! My favourite minor character appears again.

I'm also streaming, come watch me make some tiles!

I love this... thing that my father gave to me to use as a coaster. It'll keep my desk safe from hot food, and it'll keep me safe from anyone I don't like :|

I don't have proper version control, and I don't back up my code nearly often enough, but the back-ups I do have give *a little* indication of what I've been working on and when :D

No idea what happened in 2017, but 2018 has apparently has been busy!

Cutscenes are a thing now! They have trigger zones and trigger conditions (set/unset global flags), and can change global flags when they start and end. Very basic, but I can achieve what I need with them.

They can also have idle animations that play before and after the actual cutscene, which might be useful occasionally. In the gif, the "IDLE" and "END" bits are these idle animations, while "!!!" is the cutscene proper.

Black Dram updated! I've been having an adventure listening to my GPU today, almost forgot to update!

Thought I'd make a proper post for the magpie I drew for @Corvusrobotica with a WIP animation and everything.

I wish I had the energy to do art on a whim more often!

Now that I'm dealing more with engine/physics quirks than actually making stuff, the fun of is really starting to wear off D: The hell's going on with those health bars? There's also awful movement jitter but it seems to have subsided for now...?

(Placeholder death animation for the player because I never drew one xP)

Something like 10 hours after starting, this is what I've got |D Still no gameplay logic, but the characters are animating and don't fall off the map.

Now it's time to sleep. Hopefully I can continue this tomorrow.

Dynamically typed language my arse :V

Easily fixed, but it's bed time and I was hoping to just multiply some booleans by some integers instead of doing conditionals.

This sure is a runner game! They all run right off the map.

I changed my scenes so that there's a base Actor scene that every other character inherits from, and in doing so deleted my Player anims, whoops. Shouldn't happen again.

My Godot adventure continues! Switched to using a KinematicBody, added a constant rightward velocity.

I need to figure out how to clamp the character's position to the bounds of the level. Judging by people's questions online regarding setting camera limits based on a tilemap, Godot doesn't seem to have a concept of level bounds, so I guess I should enclose the level with invisible walls.

Bahahah. I guess I should use a rectangle collision shape instead of a capsule. I forgot that Godot uses A Proper Physics Engine™ when I picked that one. I'm used to everything being an axis-aligned rectangle for the purposes of environment collision because that's as far as my own programming skills go.

My progress with my runner game side project so far :'D
Who needs gravity and updating the player's position anyway?

This art is 4+ years old, so if it feels like a step back from my other game, that's why.

I'm disappointed that Steam doesn't count my time spent in Godot correctly, I'd love to know how long it'll take me to get to something playable in it.

I got distracted playing Binding of Isaac: Rebirth and forgot to update my . Thanks @Glueblade for reminding me :'D

Updated my :D Tim is a very healthy boy.

I'm also streaming upcoming pages in a bit, come keep me company <3

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