I couldn't help myself. I had space for one more tile type in my engine (tile type is encoded as 2 bits, i.e. 0-3, and I was only using 0-2) and I was wondering how to handle the big tilted blocks of rock in my game so... I now have sloped walls :D
Only outward sloping walls are possible, but I'm satisfied with that.
I was so excited at finally having a working options menu in my game that I didn't immediately notice the travesty that is the UI with the current default styles.
Bonus points: The size options are actually 1x, 2x, 3x, 4x, 5x, Fullscreen. The rest are invisible and can only be selected with keyboard/controller.
I make the webcomic Black Dram! When I'm not doing that, I'm probably making pixelarty games.
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