Finally added some particles to indicate wind and water currents. Wind was already somewhat indicated by snow, but these make it clearer where exactly the wind is.
Had another go at the waterfalls in my game. I couldn't get anything tile-based to look good enough, and last time, particles weren't performant enough.
Today I realised that if I make the particles *really big*, I can get away with way fewer of them while still keeping the flow visually dense.
I released my big pixel font under the Open Font License! 19k+ characters with full Hangul and good Chinese/Japanese support in addition to a hefty set of European characters.
It's meant for pixel art games to make localisation easier, but you're welcome to use it for anything you like.
Download the TTF file and view additional notes if you're curious:
Streaming some comic pencilling~
Going to pencil a page or two today!
Decided to do the #5minuteArtist meme. I don't seem to have many preferences D:
My #webcomic Black Dram is FINISHED! The final page is up.
The preorders for the hardcover printed version are open for a few more days! https://gumroad.com/l/blackdram
And now you can read the entire comic before buying the book, if you'd like :]
Black Dram updated! Alain finally shares some useful information.
And there's still some time left to preorder the book, if you're interested! https://gumroad.com/l/blackdram
I made the webcomic Black Dram! When I'm not working on comics, I'm probably making pixelarty games.
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