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eishiya @eishiya@mastodon.art

Get your sad police boy tears here :D Black Dram updated!

An interior for the house :D
I should probably animate it, but I need a break from staring at this thing.

Another WIP of the hut interior! Had lots of distractions today, didn't finish ;-;
Fire and bed are untouched from the sketch, and I still need to add shelves and clutter.

Blocking in the interior between power outages.

Polished up some of those pixels, and added in some tiled terrain and trees so that the house isn't floating.

I wanted to use the oranges and purples in my game's palette, and thought drawing a house would be a good idea for that.

Then I remembered what the houses in this setting look like ._.

Adventures in ¯\_(ツ)_/¯

(The finished page is up now: blackdram.com :D)

New OC time *q* Haven't doodled like this in years.
They probably need clothes too, but eh, that can wait.

It's Wednesday, and that means it's time for another Black Dram page :D

After a five-year break, I finally finished Borderlands 2. Feels good to uninstall the damn thing. I loved the first game, but I just could not get into this one. I don't feel compelled to do the side content at all. I don't like anything about it, and that makes me sad.

Black Dram updated~ Finally getting the hang of drawing the prisoner lad again.


I managed to have an unexpectedly productive day! Got tomorrow's page done, fixed some bugs, got fading-out working on map transitions (before it would immediately cut to black, and then fade in the next map).

I use a shader to enforce a fixed palette for the game, and the way it makes the fading look has grown on me, I might keep it.
(Testing with the boxy map because the nicer one doesn't have loading zones in it.)

Time for bed with zero guilt.

I tried today, but instead of seeing its strengths by painting something, I tossed it straight into the deep end: the text tool doesn't do what I need.

I'm also struggling to get a textured inking brush that's as sharp as the one I made in Photoshop. That's probably just a matter of tweaking my tip shape manually, not Krita's fault.

Next time I feel up to painting though, I'm going to try using Krita. That should be a fairer test, this "testing" felt like cheating.

Obligatory lone eye.

Figures, I forgot to tag this with :T

Ah well, here's another gif of the same terribly-designed map.

I still need to add hazy super-background trees, so it's all pretty flat for now.

Finally, an update on this thing! Instead of doing actual work, I've been messing with more tree-generating tools.

The sketch-based generators still required too much human input for my tastes, so I wrote a generator that spits out trees with a single click.

The trees in the gif are straight out of the generator, no manual tweaks at all. Not perfect, but not bad at all for requiring one click to make.

I remember seeing an online tool somewhere that would generate RGB color maps (see image for an example) of any given size, and now I can't find it. Anyone know what I'm talking about?

This typo in my tile definitions was a fun bug to track down :T

Updated my ! I'm glad I got some pages done early this time, because I'm been sick for the past week :'D


Have a cute-scary Roy on today's Black Dram page :D blackdram.com