I'd like to make a small 3D waking sim/puzzle game one day but I don't know where to begin!

I have experience making 2D games, and I get how 3D movement and colliders work. I have some very basic experience modelling and texturing 3D. But, I have no idea how to begin creating placeholder and final assets for a 3D game. Unfortunately, my skillset is the inverse of what every resource I've seen assumes the reader has :'D

Would love some tips and resources more suited to my 2D experience!

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I realize I should probably make some games with stock 3D assets to get a better feel for how they work as part of the whole, but I have such an art-first approach to games that I just can't stay interested when stock art is involved ;_;

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