Cutscenes are a thing now! They have trigger zones and trigger conditions (set/unset global flags), and can change global flags when they start and end. Very basic, but I can achieve what I need with them.
They can also have idle animations that play before and after the actual cutscene, which might be useful occasionally. In the gif, the "IDLE" and "END" bits are these idle animations, while "!!!" is the cutscene proper.
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