I did some more experiments on putting some depth into my existing paintings.

This gonna be the last one for a long time, since this is taking too much time

I hope you like it!


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What is the process? I'm guessing you identify areas in the drawing and tell the software how near or far that is from the viewer.

@Photorat Hi
Yes you are right, that it the main concept.
I start with a plane in and then apply a "Displacement Map". Here I paint the needed z-buffer texture in .
I also thought of using sculpting, maybe next time.

In this case I also separated the picture to fore,mid, and background planes to make it look more clean.

Some feedback on improvement of this workflow is pretty welcome :D

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