What is the process? I'm guessing you identify areas in the drawing and tell the software how near or far that is from the viewer.
Yes you are right, that it the main concept.
I start with a plane in #blender and then apply a "Displacement Map". Here I paint the needed z-buffer texture in #krita.
I also thought of using sculpting, maybe next time.
In this case I also separated the picture to fore,mid, and background planes to make it look more clean.
Some feedback on improvement of this workflow is pretty welcome :D
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