Also, you can make a game without a business man, but you can’t make a game without the devs :)

Workers should seize the means of production.

I remember that in the first week of Game Design class we had to define what makes videogame a videogame, seems obvious like “have fun”, but a lot of games are sad and didn’t made you have fun, (in fact some can be even depression triggers), anyway, it’s a long debate, but “maximize profits and explore people” was not one of the answers :)

@akirashibazaki I feel like game is like creating experiences…that would never happen or are not allowed in reality and meanwhile makes these experience as immersive(or say real) as possible…

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