Model was painted using the Shader Editor Nodes and some Texture Paint on Blender and Gimp to create some color mask.
Model is using just 3 textures, leaving the metalness and gloss job just to the PBR material, it was rendered on Marmoset Toolbag
The final output has 3k tris and is rigged, for the final animation I use constraints on the Pumpkin bucket and brush to attach their position into the hand joints.
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