All the placeholder objects are ready, now is time for a lot of polishing, UV mapping and texture projection, you can also check more and better images on artstation.com/artwork/e0J88w

1 of 3 polishing model, UV unwrap and Normal/AO maps projection done.

The maps needs some little polishing in PS but is nicely done, I think this is the more complex of the 3 art parts.

Now online the first part of the Coffee Shop timelapse: Coffee Shop P1. High Poly - Modeling with Maya ☕️ t.co/kZXcpPOn7l

2 of 3 polishing model, UV unwrap and Normal/AO texture baking Done!!.

3 of 3 polishing and UV unwrap texture baking is finally over, maybe this weekend I start with the hand paint texture, meanwhile enjoy this incomprehensible yellow object.

The Coffee Shop second Timelapse is now available on youtu.be/29lcaN4Xi6Q Here I did some polishing to the Structure, Objects and Engine creating the final low poly mesh, creating the UV maps and baking Normal/AO. ☕️🚀

@aenderlara That's so cool, I have just made plans to do a flying bakery 😸

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@jfml Looking forward to see that ❤️

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