All the placeholder objects are ready, now is time for a lot of polishing, UV mapping and texture projection, you can also check more and better images on

1 of 3 polishing model, UV unwrap and Normal/AO maps projection done.

The maps needs some little polishing in PS but is nicely done, I think this is the more complex of the 3 art parts.

Now online the first part of the Coffee Shop timelapse: Coffee Shop P1. High Poly - Modeling with Maya β˜•οΈ

2 of 3 polishing model, UV unwrap and Normal/AO texture baking Done!!.

3 of 3 polishing and UV unwrap texture baking is finally over, maybe this weekend I start with the hand paint texture, meanwhile enjoy this incomprehensible yellow object.

The Coffee Shop second Timelapse is now available on Here I did some polishing to the Structure, Objects and Engine creating the final low poly mesh, creating the UV maps and baking Normal/AO. β˜•οΈπŸš€

The model is officially done guys, soon spotlight and the rest of the timelapse. 😍

The final step arrives with the texture creation, at the end I use 4 pbr materials hand painted with Photoshop. Render with Marmoset Toolbag using 13 lights (between points and directionals).

The modeling take 15 hours and texturing 12 hours and it has 40k tris. You can check more details on

The model is divided in 4 categories (Structure, Objects, Engine and Posters/Decals) to makes easier the process and organized.

The third part of the project process is now on youtube, check all the texture creation and material

Source files for the complete model and realtime video process now available for Patreon Supporters

Don't miss the timelapse … and Artstation

Enjoy ❀️ And don't forget to share.

@aenderlara this is really nice work! I especially like your color choices.

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