All the placeholder objects are ready, now is time for a lot of polishing, UV mapping and texture projection, you can also check more and better images on artstation.com/artwork/e0J88w

1 of 3 polishing model, UV unwrap and Normal/AO maps projection done.

The maps needs some little polishing in PS but is nicely done, I think this is the more complex of the 3 art parts.

Now online the first part of the Coffee Shop timelapse: Coffee Shop P1. High Poly - Modeling with Maya β˜•οΈ t.co/kZXcpPOn7l

2 of 3 polishing model, UV unwrap and Normal/AO texture baking Done!!.

3 of 3 polishing and UV unwrap texture baking is finally over, maybe this weekend I start with the hand paint texture, meanwhile enjoy this incomprehensible yellow object.

The Coffee Shop second Timelapse is now available on youtu.be/29lcaN4Xi6Q Here I did some polishing to the Structure, Objects and Engine creating the final low poly mesh, creating the UV maps and baking Normal/AO. β˜•οΈπŸš€

@aenderlara The bottom centre box appears to be floating and not casting a shadow xP

That nitpick aside, this is turning out great! The "bubbly" shape of the boxes is a really nice touch.

Follow

@eishiya Is weird what is happening with the floating box, the idea was put one of its corner over the screw, but this and the extremely actual soft shadow is creating this illusion of floating, I think would be better put it the same way like the rest of boxes. :D thanks for that. πŸ˜†

Β· Web Β· 0 Β· 0 Β· 1
Sign in to participate in the conversation
Mastodon.ART

Mastodon.ART β€” Your friendly creative home on the Fediverse! Interact with friends and discover new ones, all on a platform that is community-owned and ad-free. Admin: @Curator. Moderators: @EmergencyBattle, @ScribbleAddict, @Adamk678, @Otherbuttons, @katwylder