All the placeholder objects are ready, now is time for a lot of polishing, UV mapping and texture projection, you can also check more and better images on https://www.artstation.com/artwork/e0J88w
WIP files now available for Patreon Supporters https://www.patreon.com/posts/23060763
Now online the first part of the Coffee Shop timelapse: Coffee Shop P1. High Poly - Modeling with Maya ☕️ https://t.co/kZXcpPOn7l
Texturing starts #gameArt
@aenderlara This still counts as low poly?
@JoKeR If you are asking about the number of polys today is a really ambiguous number and depends of the project that number.
The idea of this model or all my model if create models optimized for game engines with good topologies and I consider those low poly models they are not for video production and they are not over kill models for realtime scenarios with a great look.
@aenderlara You talking with someone who hasn't played newer games.
I'm a huge fan of the first Unreal Tournament and retro games in general... therefore is this model already high poly for me 😋
Your model looks really great.
@JoKeR hehe thanks, yeah usually I have this question is really hard and weird to answer, I think nobody really know right now what a low poly is talking about poly count. xD
To give you an idea overwatch has between 25k-45k tris per character. ❤️ Love that models.
@JoKeR In my case I really love to preserve details so I add some extra polys in some areas, but if a clients need a certain number is not a issue.
Right now the model has 62k tris. 😅
This one is brighter
The player didn't know all weapons how to use.
@JoKeR Is so hilarious, I love it a concept like this would fit awesome on this days.❤️
Mastodon.ART — Your friendly creative home on the Fediverse! Interact with friends and discover new ones, all on a platform that is community-owned and ad-free. Admin: @Curator. Moderators: @EmergencyBattle, @ScribbleAddict, @Adamk678, @Otherbuttons