All the placeholder objects are ready, now is time for a lot of polishing, UV mapping and texture projection, you can also check more and better images on https://www.artstation.com/artwork/e0J88w
Texture Progress so far for today.
@aenderlara This still counts as low poly?
@JoKeR If you are asking about the number of polys today is a really ambiguous number and depends of the project that number.
The idea of this model or all my model if create models optimized for game engines with good topologies and I consider those low poly models they are not for video production and they are not over kill models for realtime scenarios with a great look.
@JoKeR In my case I really love to preserve details so I add some extra polys in some areas, but if a clients need a certain number is not a issue.
Right now the model has 62k tris. 😅
@aenderlara I was once the leader of a modder team for UT99 and we made the Food Fight weapon mod.
I was responsible for the testures and worked close together with the modeller whom I created the model-sheets for the weapons.
This was the outcome
@JoKeR omg this is hilarious love it. If there any video of this in game? I would love to see it.
This one is brighter
The player didn't know all weapons how to use.
@JoKeR Is so hilarious, I love it a concept like this would fit awesome on this days.❤️
@aenderlara I just re-read it.
I did mean "textures" not testures ...is this even a word?
@JoKeR I really think xD is not a word
@aenderlara I like the Overwatch aesthetic. Very effective use of polys and texture. Very cartoonish but very fitting.
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