Now online the first part of the Coffee Shop timelapse: Coffee Shop P1. High Poly - Modeling with Maya ☕️ https://t.co/kZXcpPOn7l
Texturing starts #gameArt
WIP files for the Low Poly step now available for Patreon Supporters https://www.patreon.com/posts/coffee-shop-p2-23656456
Enjoy ❤️ And don't forget to share.
@aenderlara i love this one!
@frankiezafe That is amazing, is taking some time, but really like it too. ❤️
@aenderlara totally worth the time :)
@aenderlara This still counts as low poly?
@JoKeR If you are asking about the number of polys today is a really ambiguous number and depends of the project that number.
The idea of this model or all my model if create models optimized for game engines with good topologies and I consider those low poly models they are not for video production and they are not over kill models for realtime scenarios with a great look.
@aenderlara You talking with someone who hasn't played newer games.
I'm a huge fan of the first Unreal Tournament and retro games in general... therefore is this model already high poly for me 😋
Your model looks really great.
@JoKeR hehe thanks, yeah usually I have this question is really hard and weird to answer, I think nobody really know right now what a low poly is talking about poly count. xD
To give you an idea overwatch has between 25k-45k tris per character. ❤️ Love that models.
@aenderlara The bottom centre box appears to be floating and not casting a shadow xP
That nitpick aside, this is turning out great! The "bubbly" shape of the boxes is a really nice touch.
@eishiya Is weird what is happening with the floating box, the idea was put one of its corner over the screw, but this and the extremely actual soft shadow is creating this illusion of floating, I think would be better put it the same way like the rest of boxes. :D thanks for that. 😆
@aenderlara This is so pleasant ^_^
@aenderlara That's so cool, I have just made plans to do a flying bakery 😸
@jfml Looking forward to see that ❤️
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