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The second part of this series is all about creating the highpoly for the structure, defining new elements and all the details it has.

Second timelapse is alredy here youtu.be/Cz_PYUYV4tg check it out on my youtube channel.!

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Hey, I’m Aender Lara 3D artist and Solo Game Dev. Right now I love working on monthly models and also on a new indie game about Donuts and a Deser.Also on youtube youtube.com/watch?v=yD2B8XYmzR for no potato quality.

You can also check the models with spotlight and realtime previews on Arstation artstation.com/aenderlara and SketchFab sketchfab.com/deradrian

And the Beat was courtesy of my brother you can check more of his work on soundcloud.com/wanderer-overtu

Quick Timelapse update on youtube since I start working the Engine Highpoly youtube.com/watch?v=OLPJQOfPmX

The mesh, the wire and the UV.

The new Blender transform option "Correct face attributes" is really useful.

What flavor of donuts or toppings would you like to see? Share some Donut Pics 🍩

Boring version with no displace and the wireframe with displace, I'm trying to create a workflow to easily make a lot of Donuts for an important research.

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I finally learn how to properly bake displace maps and I'm using it for important things

This week on Aender Dev Adventures, King πŸ‘‘ learn how to sprint, he also can sprint while focusing a target.

Cafe is in the town, check more on Rolling Hills (linktr.ee/rollinghills) 🍣

Rolling Hills is now available for Wishlist on Steam: store.steampowered.com/app/123

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