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The second part of this series is all about creating the highpoly for the structure, defining new elements and all the details it has.

Second timelapse is alredy here youtu.be/Cz_PYUYV4tg check it out on my youtube channel.!

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Hey, I’m Aender Lara 3D artist and Solo Game Dev. Right now I love working on monthly models and also on a new indie game about Donuts and a Deser.Also on youtube youtube.com/watch?v=yD2B8XYmzR for no potato quality.

You can also check the models with spotlight and realtime previews on Arstation artstation.com/aenderlara and SketchFab sketchfab.com/deradrian

And the Beat was courtesy of my brother you can check more of his work on soundcloud.com/wanderer-overtu

One of my favorites, our lord "Correct Face Attributes" check in the Tool Options panel.

Another cool thing about Array is apply UVs offset to objects that are part of a seamless texture.

Playing with Marmoset Toolbag
texturing again, lets put this on Unity and take a look

Finally properly testing Marmoset Toolbag for texturing and they super beautiful woods presets
Smiling face with heart-shaped eyes

That is basically the part holding the tank to the main structure.

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