Pinned toot

Hey, I’m Aender Lara 3D artist and Solo Game Dev. Right now I love working on monthly models and also on a new indie game about Donuts and a Deser.Also on youtube youtube.com/watch?v=yD2B8XYmzR for no potato quality.

You can also check the models with spotlight and realtime previews on Arstation artstation.com/aenderlara and SketchFab sketchfab.com/deradrian

And the Beat was courtesy of my brother you can check more of his work on soundcloud.com/wanderer-overtu

1 of 3 polishing model, UV unwrap and Normal/AO maps projection done.

The maps needs some little polishing in PS but is nicely done, I think this is the more complex of the 3 art parts.

All the placeholder objects are ready, now is time for a lot of polishing, UV mapping and texture projection, you can also check more and better images on artstation.com/artwork/e0J88w

All the placeholder objects are ready, now is time for a lot of polishing, UV mapping and texture projection, you can also check more and better images on artstation.com/artwork/e0J88w

Coming back with art post after some new hiatus sponsored by my regular job, lets create something new & quick for this week before continue with the FFIX scene, this is the first approach of my favorite themes coffee and floating things. 🚀☕️

And here I am checking youtube video tutorials about how to use a Spinning Wheel for the love of art

I work this small animation last weekend for next Pancake Tuesday (goo.gl/3BnjsZ) update video, rendered with Marmoset Toolbag edited with After Effects.

To late to share some Halloween vibes? Happy spooky night everybody 🎃🏠

For you the more curious the @Sketchfab for this update skfb.ly/6CCPJ and of course the timelapse all the process youtu.be/iuTlDAOuG1w

And I also hate to create flowers maybe is because I do not do flowers often, so I usually solve this creating tulips, they are simple and do the job and come in a lot of colors.

For this one I take some reference from my favorite page for that, Pinterest, and I found a lot of cool ornaments with a lot of details, but at the end I decided to keep some things simple, specially to do not break the actual look and feel of the scene previous models.

There is a lot of work to do yet, here some progress of the scene.

New low mesh is ready with some topology issues and extra polygons I would to fix that after the High Poly mesh creation.

New low mesh is ready with some topology issues and extra polygons I would to fix that after the High Poly mesh creation.

Back to the updates, today I started with the table close to the cupboard, more soon.

Show more
Mastodon.ART

Mastodon.ART — Follow friends and discover new ones. Publish anything you want & not just art of all types: links, pictures, text, video. All on a platform that is community-owned and ad-free.