As I've mentioned, I got a dungeons masters guide for christmas and during christmas I somewhat dm'ed my first game of dnd? Emphasis on somewhat. I just took the part of Critical Role that is most enjoyable to watch - the characters being on some kind of carneval or fun fair. I mostly did it because the cousin of my bf was interested in the game he and I got (she is 9) - so the funfair idea was the most accessible one without much preparation (except that I looked up ideas beforehand)
Now I've got a question though, in case she still remembers the fun of the pretent game: are there guides for discovery guided campaigns, that don't focus on killing monsters?
As I said in the first toot of this thread she is 9 and I don't want to give her nightmares ;)
I already have a somewhat rough idea for a story, but as a newbee, everything would help me plan :)
@julloyart Not sure I'm qualified to answer, having DMed only a few times and never for children, but from a story viewpoint, the best way to avoid monster killings is to avoid monsters that ought to be killed and to avoid things that can kill monsters (1/n)
@julloyart Back to guides: not sure there are any, but there probably are scenarios out there which do not rely on a "kill the dragon and reap the treasure" synopsis, campaigns that are known to "come out of the left field", so to speak. I can only tell about creating a RPG scenario, however, because all the ones I did were original creations. HTH even a little! (4/n=4)
@aaribaud Thank you for your input on this :) The way you described it, was mostly what I though of as well. I also looked through the internet and found a one shot like "adventure" for dnd for kids, with easier character sheets, but also fighting included - not really story driven or something that could peak her interest in the game.
Question: What is HTH? I only know DnD from critical role watching, sadly never played (except for that mentioned improv)
@julloyart HTH is "Hope This Helps" -- Internet/Usenet lingo rather than DnD. :)
@aaribaud Oh, ok :D never had read that before, thank you :)
@julloyart Afterword: turning a "simple monster" into a "not so simple monster" makes a character out of it rather than a simple item. Has to have a background, goal, motivations, etc. All this can appear progressively as the campaign or story unfolds (5/4, yes, I know)
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