I... I've spent almost two full weeks on getting this algorithm right.

They're aperiodic tilings of rhombs, which can be constructed through (de Bruijn's) method of multiple grids, which is effectively the same as projecting a 5/6/7/8/9, etc cube grid onto 2d. Shows up in nature as quasicrystals.

Tried to get this working in seexpr, failed miserably. Still spent like 2 days on getting something visible in .

I am so tired, but happy.

Got the configuration mostly setup today, as well as sped up the algorithm so it is almost near-instant on the lower divisions... also means that 100 divisions is feasible now(though it does slow down a little there). Also added more coloration tweaks, though I need to make sure they're scaling correctly...

I kind of want to get a gradient edit going but resource rewrite is making that hard.

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Alright, added a gradient editor and connector lines... and merged it.

It should be in the next nightly.

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@LPS You joke, but I came across girih tiles' relationship to penrose tesselation dozens of times during research for this.

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