Wolthera boosted

Hey, look at this thing my friend Mint wrote on why he left.

You'll probably make fun of it like you do with the daily dot article.

But maybe you'll read it and... think? Reflect? Change?



Because I was pretty-zombie like when this was posted back in frebruary, I was surprised to see this really nice animation that's almost entirely made with open source tools (reaper DAW being the exception):


most stuff is documented now, and linked from the release notes... except for the new copy/cut/paste behaviour, but it's too late on the day for that right now...

Tomorrow, maybe.

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9 items that still need to go into the manual... all of them need image updates. orz.

I guess late lunch first.

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Ok, slapped on some textures from Jones' Grammar of Ornament... Now for the fun game of 'is everything in the release notes actually in the manual? (spoilers: nope)'

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🎵 Oh, oh, why are all my textures so unsexy~ 🎵
🎵 They will make the release notes look like programmer art~ 🎵
🎵 I swear I have art skills~ 🎵
🎵 How can I make these textures less unsexy~ 🎵

Ah, time to watch amyspark's talk on their seexpr gsoc work this season. :3

And that after the strangely compelling dentistry talk...

Wolthera boosted

If someone has some time to spare and would like to play with a new toy, I've made a SeExpr script for Krita that creates a 3-point perspective grid. It's not difficult to use (you don't need to know how to code etc.) but I want to get some feedback to possibly improve it to make it easier/nicer for people to work with. The image here shows three different generated grids.

(You'll need a dev version of Krita if you want to try it).

Instruction and link to the script:


Wolthera boosted

Alternative to : "Proposing . Draw your comfort zone. Draw the stuff that got you into drawing in the first place. Use materials or techniques you used to be really into but don’t use anymore. Draw the stuff you really want to draw but haven’t because you’re focusing on something else."

Wolthera boosted

GSoC students are sending in their project manuals, just reviewed two of them.

It's interesting to me how intense it is to do a review on text compared to doing a review on code. I wonder if it is because code tends to be sparser and directer?

Though, I mostly suspect it is because I make liberal use of read-out-loud when reviewing text, and you can't really do that with code.

Today is git-bisect day. Which is kinda like having a free day except I occasionally need to give my computer some attention to check if a bug is still present.

Guess I'll try to work on my comics projects I don't have stored on this computer...

Tweet: "clip studio is to krita like what a bakery is to gasstation food."

Like, I know the intent of this is to slag on krita, but... nothing about this comparison makes any sense on any level.

Does this person eat their art programs? Does the presence of a bunch of vector inking tools mean the program is... well, they never said artisanal bakery, did they?

Wolthera boosted

LGBT rights in Poland, police brutality 

Please fucking boost this as far as possible. Please, PLEASE.

A Polish trans activist named Margot was arrested. Her "crime" is minor destruction of property (she cut up a tarp on a truck covered with vicious anti-LGBT propaganda).

Her pre-emptive arrest for two months was authorized by a court, despite the fact that such arrest, by Polish law, are meant to be used for people who are a flight risk or an immediate danger to others.

But wait, there's more.

That feeling when you want to draw something to show off the new fill-layers in Krita, but all you can get out of your fingers is people in terribly baggy sweaters... That both have the same neckline, even...

Wolthera boosted

One of our GSoC students made this storyboarding/animation feature and would love people to test it: krita-artists.org/t/storyboard Thanks!

So, this guy is looking for people who'd be interested in doing paid comic work: twitter.com/WritNelson/status/

He was writer on hypnospace outlaw and I met him at the amaze games festival where he was generally very friendly, enthusiastic and open minded.

Alright, added a gradient editor and connector lines... and merged it.

It should be in the next nightly.

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Got the configuration mostly setup today, as well as sped up the algorithm so it is almost near-instant on the lower divisions... also means that 100 divisions is feasible now(though it does slow down a little there). Also added more coloration tweaks, though I need to make sure they're scaling correctly...

I kind of want to get a gradient edit going but resource rewrite is making that hard.

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I... I've spent almost two full weeks on getting this algorithm right.

They're aperiodic tilings of rhombs, which can be constructed through (de Bruijn's) method of multiple grids, which is effectively the same as projecting a 5/6/7/8/9, etc cube grid onto 2d. Shows up in nature as quasicrystals.

Tried to get this working in seexpr, failed miserably. Still spent like 2 days on getting something visible in .

I am so tired, but happy.

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