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Wolthera @Wolthera@mastodon.art

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"These weeks I’m working on refactoring Krita’s resource systems. Resource in graphics app parlance are things like brushes, gradients, patterns — mostly small files that are stored somewhere on disk and that are loaded on start up." https://valdyas.org/fading/software/krita/the-awful-dilemma/ #krita

Meanwhile on the kde krita subforum, someone has decided that the term 'docker' for 'dockable windows' is the reason Krita cannot be used by normal people. Krita is just, y'now, reinventing the wheel too much.

... and that is the point that I stopped taking anything they said seriously anymore. (Also, moving goalposts re PT Sai's relevancy in the grand scheme of things)

Wolthera boosted

We've released 4.1! Check out the annoucement krita.org/en/item/krita-4-1-0- and the release notes krita.org/en/krita-4-1-release , download and have fun!

For the curious, there's this comparison thingy someone on the internet made: people.xiph.org/~tdaede/av1sti

It's particularly interesting to compare the original/jpeg to the heif and avif stuff, in particular how even though there's less... tangible artifacts, the new formats do blur details in a way jpeg does not, so that'll be an interesting thing to consider when using these new formats.

Ah, it seems got finalized for realsies and will be playable in both chrome and firefox soon: chromestatus.com/feature/57298

This is at base interesting for as it is a nextgen royalty free codec(format to store videos), but it is also sorta important for us Krita devs to keep track of because much like hevc has heif, av1 will have avif, which would be a sort of nextgen jpeg.

I thought there was no xsd, so I made one, only to discover that there was one already on the acbf launchpad. orz

Still dead tired after yesterdays cleaning frenzy, I decided to instead get the comic project management tools exporter up to snuff to produce proper acbf 1.1 files, that get through the linter with only two errors(one for a bug in the official xsd, and another in a bunch of minor 1.2 features). So that's ready for the 4.1 release.

Wolthera boosted

Our weekly meeting stats! Last week we released 4.1.0 beta, this week we want to release 4.1.0 final. A last minute bug might cause problems, though.

I had bought ingredients for a pasta dish, and got some storage boxes, then cleaned up my room significantly... But then I was too tired to make food and ended up getting take-away anyway >_>

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Wolthera boosted

.@Blender's videos on #YouTube have now come back, but they are also being told by Google/YT that they HAVE to monetise them. #Blender are considering refusing, which presumably would mean the videos being taken down again:

blender.org/media-exposure/you

Whatever they once stood for, #Google's aim now is exploiting their users' content for maximum profit.

If you don't want your videos to be exploited, it is important to switch to an independent alternative:

joinpeertube.org/en/

#DeleteYouTube

Wolthera boosted

Thanks for all the ideas yesterday! So, #peertube mascot, round 2: A, B or C?

Wolthera boosted

Here's the first beta for 4.1.0! Animation improvements, reference images tool and lots more. krita.org/en/item/first-beta-r

Seems the videos are back up, the fault was that there was a ToS update that didn't get accepted.

Given that it took YouTube and the BF 4 days to figure this out, I do think that above all else YouTube is terribly bad at keeping you up to date with their ToS changes, which is worrying in its own right.

Wolthera boosted

After the chaos over #YouTube's inexplicable takedown and enforced monetisation, Blender is now testing its own #PeerTube instance:

twitter.com/blender_org/status

#Alternatives #DeleteYouTube

But what boggles my mind more is the amount of time these guys spend on ranting and dissecting and analyzing everyone's argument to only say 'well, if you aren't with me, you are against me'.

Like, I get that you're only on the forum because you're currently rendering something, but GO DO SOMETHING ELSE. Take up crochetting, make cupcakes, do yoga!

Okay, so I know the real reason BlenderArtists has the 'GPL is hurting adoption'-discussion because some people are salty they cannot have substance designer in Blender, but I keep being mindboggled how the discussion always sort of turns into "the GPL is the expression of how the blender devs hate the users and wish to enslave them".

I am also boggled by how the plugin devs (like Substance Designer's) are the underdogs in this situation instead of, you know, equals.

account manager sought:
twitter.com/framasoft/status/1

Basically, we need someone who is comfortable with using peertube, is comfortable answering krita questions and is willing to be up during European daytime to communicate with us.

(Wolthera won't be doing it because she's too busy with manual/tumblr/her bachelor thesis :<)

Wolthera boosted

This week's Krita contributors meeting is over. Last week we released Krita 4.0.4 and did some preparation for 4.1.0, but our maintainer was sick and our lead developer was visiting relatives. Still, lots happened:

Spent the most of the day on this. After another scrapped attempt I decided to simplify the tail massively, as using the three-tiered version made me go cross-eyed.

This version of the tail still pops all over the place and is 16frames as opposed to the rest of the body(which is 32 frames). On top of that, the tail still ended up massively sketchy as I couldn't ink it properly with the huge size each line has. I suspect I'll have to reink it later... again :/

Managed to get the hands done(don't look too closely though O_O).

I thought I'd be able to do the tail today as well, but I barely slept last night and that tail is actually super complicated so very quickly I ended up with a gazillion lines wcich all didn't make sense. I will proly trash the current tail and appoach it differently. (The tail also needs to be less broad, looking at the reference...)

Also an attempt at using mp4 so mastodon doesn't trash the lines. EDIT: Nope.