A friendly reminder that if you could see yourself enjoying a small comics/narrative art-focused social community like comicscamp.club, feel free to send me a DM and I can set you up with an invite!
Open to any creative people who like good stories and who are kind, supportive, inclusive, and good beans all around. Come join us at Camp!
🌲 ⛺ 💚🏔️ 🌌
📗 I have in my hand the first English Pepper&Carrot book done with 100% FLOSS! But I'll need to redo it and explore workarounds: colors are wrong 😩 ... article: https://www.davidrevoy.com/article747/
ok, so, I was already pretty amazed at the variety of art in the artwork section of krita-artists, but now people are doing art games including this thread which is equal parts cute and amazing:
grumbling about annoying internet people
God, it's annoying people in the irc day. First a rude teenager who decides we ought to be their entertainment, now some fruitcake who is saying we should go off reddit because it is bad for floss projects, even though the only darn reason we're on reddit is to ensure people who have trouble can be helped (and not because, as this person fears will never happen to us, 'to end up on the frontpage', like seriously, who cares?)
Weh, trying to do something relatively simple for the resources rewrite (I was tasked setting up a chooser widget for each bundle you'd want to turn on or off) but everything's sorta blurring together, so I don't know if I was to make the bundle handling model a singleton, the widget a qcombobox, a listview with toggles, where to put an icon etc.
Krita for concept art part 1. Jama Jurabaev brushes. https://share.tube/videos/watch/af5466cb-7f4a-4199-9ab0-d6bbe5285d3a
Want to contribute to KDE but not sure how? Translating is something most people can do and this weekend there's a workshop Yogyakarta, Indonesia, to help people get started:
If you happen not to be in Yogyakarta this weekend, you can still help: Check out our guide on getting started with translating KDE:
https://krita.org/en/item/krita-4-2-8-beta/ Krita 4.2.8 beta: please help us test!
I remember someone admonishing me when I was a teen(more than a decade ago) for posting a page full of sketches where I had drawn some panels, but the panels weren't visible because they were too light and the scanner ate them, and they thought I had not done much work at all, there was so much white space.
Like, I recall others admonishing them in return, but it did mean I have push myself when posting so much unused space here.
Weird how that goes...
I should try to share more of what I do, so here's what I see when I open up the krita window I had opened yesterday evening...
This is sorta what the initials of my character design process look like, despite this also being fanart.
Anyway, done in resource branch; you can actually draw in it now without it crashing...
My entry for the virtual plein air painting exercise on krita-artists.org
The location is http://www.mapcrunch.com/p/65.753388_-37.183333_294.08_-5.9_0
I spend today working on replacing every resource selector from using a table based thing to a list based thing with flow mode.
We used the table-based thing because we wanted a grid, but the thing was to get everything laid out in that grid led to also sorts of fiddly bugs, so using a list that knows how to layout things in a grid is way simpler.
With the new widget drag-and-drop will be a tad bit fiddlier, but right now we don't use it, so hopefully if ever implemented it'll work out. #krita
Working on the resource branch together with boud and tiar, everything crashes, acts weird, loads funny, but after disabling a ton of stuff I managed to doodle this... #krita
Diagnosed a bunch of issues as well, but I can understand boud was going a bit loopy after a while.
Krita developer/manual writer, also uses Krita to draw. Also occasionally posts comics and gamedev stuff.
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