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Today is just going from bad to wooooooorse πŸ˜‚

Me: I don’t have a PlayStation 4 to play the Spyro reignited trilogy.

My last, dying, brain cell who is also a yu-gi-oh fan:

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I got the player ship to collide with asteroids.

Not bad for 10 hours of work.
πŸ’ͺπŸ˜‚πŸ‘Œ

Me: should I have the player handle collision for this? I feel it already does too many things.

Brain. Just code.

Me: Or should I make a re-usable node to handle collisions?

Brain: Just... just fucking co-

Me: Let me spend hours weighing the pros and cons of both.

Brain:

sitting here thinking about HOW to code something instead of actually CODING that something. πŸ™ƒ

I really fucked up my hands playing the piano again

Got quite a bit of stuff done today.
Got recoil working, as well as hit detection for the player, bullet and asteroids. πŸ‘Œ

So I was able to turn that unintentional recoil into intentional recoil with my own code. It's kind of rudimentary, but it works.

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Thousand Oak Massacre Show more

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hey! i could really use some help in these times, so doodle sheet commissions are open! :~)
$30 for one big character and 2-3 little ones - dm me here or fill out this form on my site to get in on it :v) thank u!
πŸ‘‰ sherm.link/com πŸ‘ˆ

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For this week's challenge, I made a rough map of my WIP game. I have no idea how close the actual game will be to this, but it was fun to try to put all the areas together in a way that makes some spatial sense.

10 colours.

I finally figured out how to shoot.
I even got unintentional recoil!

Following along a tutorial only to find out it's outdated is the absolute worst.

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