Okay so here's a demo of my latest project I'm working on. It's an interactive fiction puzzle game where you play as a disaster relief worker at a radio station.
https://spiralux.itch.io/mayday-demo
crossposted from my main
IT IS DONE
This is a quick game I put together while at school!
https://spiralux.itch.io/why-i-dont-like-microsoft
SchoolQuest I: Why I Don't Like Microsoft
Um, first post? I'm not really one for introductions, so let's just start with a random photo i took a while back of a cloud formation that i really liked. :V
What is Spiralux, you ask? Well...
It says Spiral in it. And it ends with an X so it sounds cool. I try to thematically invoke spirals in media I create.
Uhh whatup motherfuckers I don't usually post anything on this account except small art dumps but I'm gonna try to make this account a little bit more social. Haven't worked on much visual art since I spent a lot of my time on the most recent puzzle game prototype up on my itch.io.
Uhh here's a few sketches I did a while ago I guess.
Okay so here's a demo of my latest project I'm working on. It's an interactive fiction puzzle game where you play as a disaster relief worker at a radio station.
https://spiralux.itch.io/mayday-demo
crossposted from my main
New assets for the new design of my website
#mastoart #photoshop
I posted these on my cybre.space account yesterday all spread apart. Linking these here for completions sake.
https://spiralux.itch.io/null-manifesto
I have finished my project.
A fair warning, it's an upsetting mess.
An interactive vent essay of sorts.
Another Dark Souls fan sketch thing. This time, the cleric. Not as happy with this one, I kind of fucked up the proportions
Haven't posted in a while so here's a fanart sketch I did for one of my favorite armor sets in Dark Souls
Made this logo for my friends superhero emblem in a DC Adventures campaign we're doing. He's Nano. a super scientist who is the leader of a super team called Vanguard. He uses gadgets and can shrink. My character is a street punk saboteur called Light Show, who is based on Jubilee and characters in Infamous Second Son. She uses shapeable explosive neon, lights, smoke and sonicbooms. Also has limited technomancy.
#mastoart #inkscape #photoshop #logo
https://mastodon.art/media/AhC2jLsoiAfokeN-qac
This is the ideal male body. I made this as a joke when I found someones model of a human at my school, then warped it into this monstrosity.
#maya #mastoart
https://mastodon.art/media/eM1Tthk54eZmYVQnItg
This was more recent, and an attempt at making a simple looking low poly asset. It has under 1000 polys
#mastoart #lowpoly #maya #substance #gun
https://mastodon.art/media/JOUG-VJ-zXtqUMS84JE https://mastodon.art/media/SMThe1hc6gKKECBCFpI https://mastodon.art/media/SOCVSB0VEyxAMVi9fNw https://mastodon.art/media/Pmsy_fpc-VCr1ZKl_8k
Still doing too much planning and organization to consistently make and post new artwork. These are some old drawings I did. Mostly from a year or two ago.
#mastoart #art #sketch
https://mastodon.art/media/8NuGXmz1ABPoI3O7U3E https://mastodon.art/media/UZ4lF4Ml6vMKekjqjYM https://mastodon.art/media/JH3vDKbwD-Wyzwa44ho https://mastodon.art/media/1G1Plr-GUnKt-0u1rQU
In addition, all of this was built from scratch via non-destructive computations, which is inherent in the program. Also exposed variables in the .sbsar files for these can let you change elements of the material on the fly inside of game engines. For example, you can reduce/increase the rust, or the concrete damage, or amount of rocks, etc.
Last I'll post for today. These are three seamless/tileable procedural materials made in substance designer. Willing to give them out to whoever wants to use them for a game or something. These were studies to get better at Designer.
#mastoart #art #substance #gameart
https://mastodon.art/media/i8fVsiUlkh4q1v-cxqM https://mastodon.art/media/QSncY8VxNkM7WVhISnc https://mastodon.art/media/XyfpjBnAz6UCfTyYj0U
These are three 3D still scenes I also made way back from last year. I plan on making more 3D, which is what I'm trained most in, but I've been focusing a lot on building a foundation for my art identity more so its been more planning and website building.
#mastoart #art #maya #ue4 #substance #3d #gameart
https://mastodon.art/media/b8G4q4poNosc37RjofI https://mastodon.art/media/sYotil6n6KFIC1Xptr0 https://mastodon.art/media/d95UVDpGY-jqbPdSO7I