All the placeholder objects are ready, now is time for a lot of polishing, UV mapping and texture projection, you can also check more and better images on https://www.artstation.com/artwork/e0J88w
WIP files now available for Patreon Supporters https://www.patreon.com/posts/23060763
Now online the first part of the Coffee Shop timelapse: Coffee Shop P1. High Poly - Modeling with Maya ☕️ https://t.co/kZXcpPOn7l
Texturing starts #gameArt
@aenderlara This still counts as low poly?
@JoKeR If you are asking about the number of polys today is a really ambiguous number and depends of the project that number.
The idea of this model or all my model if create models optimized for game engines with good topologies and I consider those low poly models they are not for video production and they are not over kill models for realtime scenarios with a great look.
@aenderlara You talking with someone who hasn't played newer games.
I'm a huge fan of the first Unreal Tournament and retro games in general... therefore is this model already high poly for me 😋
Your model looks really great.
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