Start of Project Show more
I posted the first bit of the project I have been working on. I got it to a point that I felt that I could share it. It's very limited at this time, and would love both input, and possibly additional contributions. Where to go from here, what changes might make sense, that sort of thing.
Very bare bones, but I'm a wordsmith, not so much a visual producer, except for photography.
I'm a retired scientific glassblower, using digital technologies to document my lifelong learning and complete further college degrees. I perform in educational historic re-enactments and study Social Sciences, Digital Humanities, Science and the Useful Arts.
surveys? Show more
"We value your opinion" and this one, they asked me two questions, and no more. Nothing really about anything that was *real* opinion. It was "how much do you like us" and a "did you use this feature". I'm pretty sure that "don't really like you," and "no I didn't" is the demographic you *probably* want to figure out how to better serve, rather than the, "I love you, and yes I use this feature," crowd. Don't try to satisfy those already satisfied...
I cannot overemphasize how helpful it's been to put together my own style guide for formatting and editing my work.
Highly, highly recommend anyone who does #amwriting for publication take the time to do the same.
User interfaces like this that try to be all "relatable" in a cutesy, cultivated-marketing-identity manner really rub me the wrong way. I've taught ESL and I've studied other languages and this is really frickin' obnoxious for folks who aren't native speakers. Cut it out, tech companies.
you know, I asked a couple times but never got an answer...gonna try one more time, just because it was so weird
did ANYONE else experience this with #Deltarune? when I first installed and ran the game, it was REALLY SLOW
I thought it was deliberate and played for like five hours, only getting as far as the very start of the underground maps
then I did something, can't remember what...like, save and reload, or something
and it was running more or less normally after that
game dev question? Show more
I wonder if this a good game, and what you would call it. Overall it's a "walking simulator". The features of the space, are patches of light and dark, with situations with "normal" traction, and very poor traction. In the dark patches, you have no concept of the traction until you step on an area of different traction. That's mostly the environment. The goal is to walk around without damaging your character through slipping, or falling. Any ideas?
Updating this, wanted to, but now not sure what to say. Feeling frustrated with *everything*.
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