Here are the slides to my Boston FIG Talks session, Tightening Up the Graphics: Tools and Techniques for Debugging and Optimization https://docs.google.com/presentation/d/1LQUMIld4SGoQVthnhT1scoA3k4Sg0as14G4NeSiSgFU/
Engineer at Unity working on ＶＩＤＥＯ ＧＡＭＥＳ. Gamedev, artist, cosplayer, snowboarder, agender internet weirdo. Also: @Icetigris
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