Long thoughts on the #ideation, #thumbnail, and #sketch phase of drawing. Show more
I actively try to make BAD things at the silhouette/thumb stage. It's freeing to say, "I'm going to sit down and purposely draw the worst I can."
It's SO anathema to how you're used to working that your brain and muscle memory for mark making kick in and will not LET you make the worst things possible. It's almost impossible to set outrageously bad drawing as a goal.
Do that a few times and you realize that by giving yourself that initial permission -- no, the dictate -- to make awful things, you actually give yourself the freedom to work at your highest level.
Sketching should never be about the quality of work (unless you're doing a study and not just ideation) but rather about making a record of ideas. And rejecting any idea outright is no bueno. Just let whatever comes out come out.
No one ever has to see it but you. Unless, like me, you show everyone your awful thumbs like an idiot.
advice Show more
I was talking with a pal that's down on their work. It was classic impostor syndrome and I suffer from it too.
The only people with blind faith and utmost confidence in their abilities are crazy or dumb. Just say fuck it and make stuff regardless.
You WANT your taste to outstrip your abilities. That's what's gonna motivate you to get better.
The fact you see things you don't like means you have a good eye and standards. That's a good thing! Just...
...note it, move on, and hope to apply any lessons learned to the next piece.
Look at it this way -- are you gonna fucking quit? No. So, if you aren't gonna quit, the faster you let that go the better. It's just fuel.
And I'm in no way perfect about this. I'm just telling you the things I tell myself to work through it.
One of the greatest things about art as vocation is that the skill ceiling is so high.
My taste CONSTANTLY outstrips my ability and I rush to catch up. Over. And over. And over again.
I hope I'm still learning as long as I'm breathing.
I used TeePublic to direct to garment print my Destiny/MonHun clan's tees. DTG/print on demand tee quality has gone way up.
I've been out of the tee slinging game for a bit, but I wouldn't hesitate to use DTG for short run/fun stuff now. It seems totally passable.
I usually don't cross-post, but I think this video demonstrating a new tree branch brush with randomized segments is a bit long for Masto.
The best advice I’ve gotten on character design was to start with silhouettes and use a brush bigger than you feel comfortable with.
The big, unwieldy tool helps keep you loose, doesn’t allow you to obsess over small details, and ensures your silhouettes read at distance.
I give myself permission to make really terrible things, heck, I aim for it -- your taste will kick in and restrain those tendencies, but having permission to fail is so freeing.
Couldn't sleep. Here's a stuffed bear in a jean jacket and a fez.
Self portrait doodle dealie.
Couch doodling some characters from an audibook I'm listening to. Doing both on the iPad Pro. I'm still digging it and Clip together.
Ever have those days where the best thing that comes out of you is a half-formed margin doodle that has squat to do with dick-all?
Remember that pencil tool I posted yesterday? Here's the inker for Clip.
See previous toot for info on how to best use tilt functions in Clip Studio.
Heyheyhey. Here's an updated version of my (current) favorite Clip Studio pencil tool that reacts to tilt and direction. It works swell with the Pencil on iPad Pro or Wacom tech on desktop.
I'm updating my whole set with the new tilt options in Clip.
Using WinTab in Clip's settings on desktop and unchecking Use Windows Ink in Wacom's settings works best for tilt tools for Clip Studio atm. Just a heads-up. Tilt and Windows Ink seem not so happy to co-exist.
The hardest part of creating, lately, is getting familiar with — and sitting in — a feeling of discomfort for long periods of time. Understanding that most things worth saying are personal and being okay with being vulnerable is fucking hard. At least for me.
This is my kitchen nook setup for my iPad Pro. A stand and a bluetooth, mechanical keyboard stow in the seat when I'm not working.
Doodling to test some new Procreate brushes I’m working on.
I've had a fairly lumberjack-y look since I was about fifteen years old. See: media feed. I decided to shave off my beard.
This is fairly uncharted territory. I feel naked. 😆
I finally have a monitor arm that can heft the 27QHD. Current setup: 1440p Gsync gaming monitor, 4K middle monitor, and then the 27.
But I mostly draw on the iPad Pro now, go figure. I got the monitor arm like two months too late.
I'm gonna be on a boat for a week or so. Replies may be slow to non-existent. 👀
I make a post about value and Chrome renders the second PNG bizarrely light in the image preview here and completely undermines my point. Sigh. It's 2017 -- can browsers work properly already?
This isn't a finished piece or anything, but even just being a little painted sketch, you still get the idea of the rule.
I have kind of an unofficial rule when it comes to value painting -- the 80/20 rule.
When roughing something in, pick only in the value range of 80-20. I leave my darkest darks and lightest lights for a later pass.
By constraining yourself at first, it's easier use that last value range of highs and lows to add contrast (and increase the visual interest) in the most important areas in the end.
I'm in a very TIME TO LEVEL THE FUCK UP mood when it comes to arting.