(05/02/2020) Alright, time to post some WIP!
I wanted to learn 3D sculpting and decided to try creating my new D&D tiefling character!
I'm still learning and most of it is still block-out shapes still but I wanted to share the progression instead of never posting anything like I usually do
(05/02/2020) I attempted to add the ears during this lunch break. The mesh density varies a lot and gives weird results when sculpting. I think re-making them from scratch and making sure the density stays constant is better than trying to fix this at this point.
(05/02/2020) Found out what the problem was! The scale of the base cylinder mesh was not applied and interfered with the sculpting tools, all is better now! 😃
(05/02/2020) Tried to make the face look a little bit less aggressive and sculpted the horns! I guess the neck is next.
(08/02/2020) I tried to make the face more feminine and it did not go well 😅
Fortunately I have some backups. I'll show more pictures once I get it right!
(08/02/2020) I reworked it a little bit, fused the head with the neck, the nose and the ears and I think that's better...? I'm not sure, I'll see where this will go!
(10/02/2020) I am now struggling very hard to sculpt some hair.
(11/02/2020) The method I decided to use was to use Bézier curve objects : one for the path of each strand, one for the width of the strands and one for the shape of the strands.
Next step is trying more colour palettes for the skin, hair and horns!
That's it, the thread is now up to date with the tweeter one. I'll try to think to keep them both updated at the same time! 🙂
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