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I've been hard at work continueing with my ventures into Blender. I've been learning (and failing) loads about physics and cloth simulations. I tried to simulate a bag for the landscape tiles and kindof got something. I've also made this snail model. My hope is to have similar models in real life, though this one is probably way too complex for casting. Doing this work cause I need to get a promo pitch out, soon...

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